A models of sphere in a uniform Cartesian grid with 21,61,101 divisions respectively
An outer density shell of of a contact binary system. The first image is generated using the standard marching cubes algorithm. The second image is generated using a modified algorithm that uses the densities to make a better approximation of the placement of densities.


An intial model of binary star system using 4 isodensity surfaces. The simulation uses a cylindrical grid with 130 divisions in r and z and 256 divisions in theta.
An image of a mass transfering binary system with 162 divisions in r, 256 divisions in theta, and 98 divisions in z.
The advantage the vrml format is that it allows users to manipulate the 3D object, while maya can only output two dimensional images of the 3D object. The same data used to generate the binary star images in maya is now used to create a vrml image of a single isodensity surface. Click here to examine the vrml image in 3D. (This requires a vrml interface for your browser) A model using the same four isodensities in the maya can also be seen rendered in vrml here. (This is a 15mb file)
For computational physics project I examined ways of physically modeling cloth in 3D enviroments. Below is a picture from a simulation of a table cloth falling onto a table. Click here to see the Quicktime movie.: